Deliver Us Mars - Character concept art

A cowboy shot of the main character, Kathy, to get a feeling for her in the context of this game.

A cowboy shot of the main character, Kathy, to get a feeling for her in the context of this game.

It started out with these general explorative sketches. We would later use a couple of them to explore other characters as well

It started out with these general explorative sketches. We would later use a couple of them to explore other characters as well

emotional chart made for Kathy as a guide for both the team and the actress that would play her.

emotional chart made for Kathy as a guide for both the team and the actress that would play her.

Kathy's older sister, Claire.

Kathy's older sister, Claire.

Claire's face thumbs

Claire's face thumbs

at some point we also explored Kathy's hairdo as it can tell a lot about someone's character. For example whether they are neat or carefree.

at some point we also explored Kathy's hairdo as it can tell a lot about someone's character. For example whether they are neat or carefree.

Kathy's father, Isaac. His emotions and character were really tricky to visualise

Kathy's father, Isaac. His emotions and character were really tricky to visualise

I think I had the most fun exploring Ryan's emotions and face

I think I had the most fun exploring Ryan's emotions and face

I had the pleasure of working with KeokeN to help develop the characters in this new adventure!
The main objective was to explore who these characters are as well as provide some emotional range examples for the actors they would hire. So it is important to note the faces of the characters in the game are modeled after their actors/actresses and not these concepts.
It almost felt like working for a movie, haha! I had a lot of fun and learned a lot in the process working together with Gerben Pasjes as my art director and Raynor Arkenbout as narrative director.

Check out the game on steam!
https://store.steampowered.com/app/1345890/Deliver_Us_Mars/