Brenda van Vugt
Brenda van Vugt
Flexible 2D artist with experience in games
Rotterdam, Netherlands

I am a passionate designer and illustrator with a wide variety of qualities and skills, both creatively and technical. After 4years doing game studies and almost 3years of working in game companies, I know a thing or two about the game industry and I am ready to expand my expertise and knowledge to other areas and industries like marketing or film. I love exploring and am open to any other areas that involves creative thinking. Learning new tools is no problem for me.

My greatest strengths are perseverance, communication, flexibility and reliability. I always work hard to get the best out of every project and am convinced this can only be achieved by closely working together and keeping an open mind to new information, tools or solutions. Be this in a team or on a client/artist basis. Trusting each other is very important to me.

My general interests are nature, history and other cultures as an inspiration to my designs. My ultimate goal is to be part of something where I can help and/or inspire other people. I am intrigued by how effectively art, music and other forms of media can influence people's emotions.

Resume PDF

Skills

Concept ArtIllustrationCharacter DesignUI DesignGraphic Design

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
InDesign
InDesign
Unity
Unity
Illustrator
Illustrator
PaintTool SAI
PaintTool SAI

Productions

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    • Video Game
      Age of Wonders: Planetfall
    • Year
      2019
    • Role
      early stage concept artist (Junior)
    • Company
      Triumph Studios
  • Title imagelightsmall
    • Mobile Game
      Ships of Battle: Wargames
    • Year
      2018
    • Role
      Allround 2D artist
    • Company
      Vasco Games
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    • Mobile Game
      Ships of Battle: Age of Pirates
    • Year
      2016
    • Role
      Allround 2D artist
    • Company
      Vasco Games
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    • Video Game
      Can't Wait to Learn
    • Year
      2017
    • Role
      2d Artist
    • Company
      Firebrush / Flavour / Warchild
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    • Video Game
      Age of Wonders 3: Eternal Lords (expansion)
    • Year
      2015
    • Role
      Concept artist & Illustrator intern
    • Company
      Triumph Studios
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    • Video Game
      Lumini
    • Year
      2015
    • Role
      concept artist/illustrator & narrative designer
    • Company
      Speelbaars

Experience

  • allround 2D artist at Vasco games
    Emmen, Netherlands
    March 2017 - December 2018

    Vasco games is a mid-sized company, making lots of different games for mobile platforms. Production for mobile games is different from most game production-pipelines, with constant updates and new content each month. I often had to switch a lot between UI/UX design, implementing, promotional illustrations, concept art, social media ads, presentations for Google/Apple and PR, graphic design and also leading tasks. I even designed(and partly built) a website for a company image change that was planned.

  • Junior 2D concept artist and illustrator at Triumph Studios
    Delft, Netherlands
    February 2015 - August 2015

    I started out as an intern and kept working there for a while after my internship. I joined in a rather interesting transition period between the finishing stages of the last Age of Wonders 3 expansion and the very beginnings of their new project 'Age of Wonders:Planetfall'. Due to this, I have had experience with two vastly different stages of a production pipeline, doing concept art, illustration and UI art.

  • allround 2D artist at Speelbaars
    Hilversum, Netherlands
    September 2014 - January 2015

    As 2d artist in a small indie team, you have to be very flexible doing all kinds of work from UI designs to promotional illustrations. I even went as far as to write parts of the 'story' behind the world of Lumini and including game design into my concept sketches.