I am a passionate designer and illustrator with a wide variety of qualities and skills, both creatively and technical. After 4years doing game studies and almost 3years of working in game companies, I know a thing or two about the game industry and I am ready to expand my expertise and knowledge to other areas and industries like marketing or film. I love exploring and am open to any other areas that involves creative thinking. Learning new tools is no problem for me.
My greatest strengths are perseverance, communication, flexibility and reliability. I always work hard to get the best out of every project and am convinced this can only be achieved by closely working together and keeping an open mind to new information, tools or solutions. Be this in a team or on a client/artist basis. Trusting each other is very important to me.
My general interests are nature, history and other cultures as an inspiration to my designs. My ultimate goal is to be part of something where I can help and/or inspire other people. I am intrigued by how effectively art, music and other forms of media can influence people's emotions.
Vasco games is a mid-sized company, making lots of different games for mobile platforms. Production for mobile games is different from most game production-pipelines, with constant updates and new content each month. I often had to switch a lot between UI/UX design, implementing, promotional illustrations, concept art, social media ads, presentations for Google/Apple and PR, graphic design and also leading tasks. I even designed(and partly built) a website for a company image change that was planned.
I started out as an intern and kept working there for a while after my internship. I joined in a rather interesting transition period between the finishing stages of the last Age of Wonders 3 expansion and the very beginnings of their new project 'Age of Wonders:Planetfall'. Due to this, I have had experience with two vastly different stages of a production pipeline, doing concept art, illustration and UI art.
As 2d artist in a small indie team, you have to be very flexible doing all kinds of work from UI designs to promotional illustrations. I even went as far as to write parts of the 'story' behind the world of Lumini and including game design into my concept sketches.