Brenda van Vugt
Brenda van Vugt
2D game artist
Rotterdam, Netherlands

I am a passionate designer and illustrator with a wide variety of qualities and skills, both creatively and technical. I love exploring and am open to any other areas that involves creative thinking. Learning new tools is a lot of fun.

My greatest strengths are perseverance, communication, flexibility and reliability. I always work hard to get the best out of every project and am convinced this can only be achieved by closely working together and keeping an open mind to new information, tools or solutions. Be this in a team or on a client/artist basis. Trusting each other is very important to me.

My general interests are nature, history and other cultures as an inspiration to my designs. My ultimate goal is to be part of something where I can help and/or inspire other people. I am intrigued by how effectively art, music and other forms of media can influence people's emotions.

Resume PDF

Skills

Concept ArtIllustrationCharacter DesignUI DesignGraphic Design

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
InDesign
InDesign
Illustrator
Illustrator
Unity
Unity
Blender
Blender
Unreal Engine
Unreal Engine
InVision
InVision
Figma
Figma

Productions

    • Video Game
      Traffic Jams
    • Year
      2021
    • Role
      2d artist
    • Company
      Little Chicken Game Company
    • Video Game
      Birthplace Game
    • Year
      2021
    • Role
      2d artist
    • Company
      Little Chicken Game Company
    • Video Game
      Rumble Arena
    • Year
      2018
    • Role
      UI/UX designer
    • Company
      Rekall Games
    • Video Game
      Age of Wonders: Planetfall
    • Year
      2019
    • Role
      early stage concept artist (Junior)
    • Company
      Triumph Studios
    • Mobile Game
      Ships of Battle: Wargames
    • Year
      2018
    • Role
      Allround 2D artist
    • Company
      Vasco Games
    • Mobile Game
      Ships of Battle: Age of Pirates
    • Year
      2016
    • Role
      Allround 2D artist
    • Company
      Vasco Games
    • Video Game
      Can't Wait to Learn
    • Year
      2017
    • Role
      2d Artist
    • Company
      Firebrush / Flavour / Warchild
    • Video Game
      Age of Wonders 3: Eternal Lords (expansion)
    • Year
      2015
    • Role
      Concept artist & Illustrator intern
    • Company
      Triumph Studios
    • Video Game
      Lumini
    • Year
      2015
    • Role
      concept artist/illustrator & narrative designer
    • Company
      Speelbaars

Experience

  • Freelance 2d artist at Brenda van Vugt art
    Rotterdam, Netherlands
    September 2017 - Present

    As a freelance 2d artist I am always looking for new personal challenges and I love to keep exploring what's out there. Like with the office jobs, I pick up a wide range of 2d work (UX,UI, Illustration, Concept art etc.)

    Usually I work in close contact to my clients as I think communication is key to good and efficient work.

  • 2D game artist (parttime) at Little Chicken Game Company
    Amsterdam, Netherlands
    August 2019 - Present

    LGCG is a small/midsized company making all kinds of (very) different games and on various platforms. Entertainment or applied, client work or own creations, at Little Chicken everything is taken as a new adventure. As a 2d artist my work here is very diverse and I find myself often working on cute flat-style UI one day and extensive pitch illustrations the next. At Little Chicken everyone's voice is heard and I get involved in big art decisions as well. Exciting!

  • allround 2D artist at Vasco games
    Emmen, Netherlands
    March 2017 - December 2018

    Vasco games is a mid-sized company, making lots of different games for mobile platforms. Production for mobile games is different from most game production-pipelines, with constant updates and new content each month. I often had to switch a lot between UI/UX design, implementing, promotional illustrations, concept art, social media ads, presentations for Google/Apple and PR, graphic design and also leading tasks. I even designed(and partly built) a website for a company image change that was planned.

  • Junior 2D concept artist and illustrator at Triumph Studios
    Delft, Netherlands
    February 2015 - August 2015

    I started out as an intern and kept working there for a while after my internship. I joined in a rather interesting transition period between the finishing stages of the last Age of Wonders 3 expansion and the very beginnings of their new project 'Age of Wonders:Planetfall'. Due to this, I have had experience with two vastly different stages of a production pipeline, doing concept art, illustration and UI art.

  • allround 2D artist at Speelbaars
    Hilversum, Netherlands
    September 2014 - January 2015

    As 2d artist in a small indie team, you have to be very flexible doing all kinds of work from UI designs to promotional illustrations. I even went as far as to write parts of the 'story' behind the world of Lumini and including game design into my concept sketches.