Ships of Battle: Wargames UI

Research center UI concept. Player level determined unlockable skills among other things.

Research center UI concept. Player level determined unlockable skills among other things.

Base building UI concept. 
Presentation photo of phone by Lauren Mancke on Unsplash.

Base building UI concept.
Presentation photo of phone by Lauren Mancke on Unsplash.

Deck builder UI concept. Icons made by my colleague Anneke Mikkers. Cards are a collaboration between me and my colleague Ruben Schreuder.

Deck builder UI concept. Icons made by my colleague Anneke Mikkers. Cards are a collaboration between me and my colleague Ruben Schreuder.

Concept of the battleship customization screen. Background is a placeholder (obviously, from LEGO Indiana Jones: The Original Adventures)

Concept of the battleship customization screen. Background is a placeholder (obviously, from LEGO Indiana Jones: The Original Adventures)

UI concept for the faction selection screen. Faction leader character illustrations done by Anneke Mikkers.

UI concept for the faction selection screen. Faction leader character illustrations done by Anneke Mikkers.

UI concept of the IAP shop.

UI concept of the IAP shop.

screenshot of a mission screen working in game

screenshot of a mission screen working in game

Launch icon, title logo and faction logos I designed.

Launch icon, title logo and faction logos I designed.

Here are some concepts of UI from the game Ships of Battle: Wargames. Most of them I implemented in the game using Unity. Too bad the game was not released.

Most of the icons in the UI concepts were placeholder. Got these screens responsive in unity using the GUI system.

website of Anneke Mikkers:
http://annekemikkers.nl/

Ruben Schreuder:
https://www.artstation.com/cptsnooze